please please please do NOT look at my maps in legacygl i beg you. you'll make me cry.

the two copies of central city are identical beyond filename and soc distinction.
splitting it into two was the only (or easiest?) way to get it working as a bonus stage in GP + per-gamemode ghosts, so i did that
special thanks to eldog for providing the ACS used to modify central city's layout between gametypes. shoutouts to cerv.id

as of present i've 2.4-proofed route 99 and hydrocity act 1. central city doesn't need checkpoints,
but i'm unsure about how circuit sprints like route 124 are meant to be since apparently regular sprints no longer have multiple laps,
so i'm waiting 'till i can see what was done to the likes of death egg and azure axiom before i touch route 124

regarding hydrocity act 1's modified textures: not 100% on how one should go about providing proof of permission to do that,
so i just slapped dm screencaps in their own folder.
if thou hast any better ideas about how to do that let me (redlilyqueen) know

credits for hydrocity act 1's hidden yuri art:
catgirlrobot09 on tumblr
@frogbiansVEVO on twitter
@Deathamaranth on twitter
(i also hid two of those pieces on unused space in one of route 124's textures but you can't see that normally)

as a bonus for reading my readme, a fun fact:
route 124 is named as such after the japanese release date of sonic battle, december 4th, or 12/4, because it uses the walls and boxes from
that game's battle highway!